SquidLab catches cheaters without eating your server's resources and without interrupting your players — one jar, from 1.8.8 all the way to 26.2.
Extremely customizable by design — every check, threshold and punishment is yours to tune, so it fits exactly how your server plays.
Packet analysis runs on netty threads. The main thread is never blocked, and one movement tick feeds every check at once.
Buffers plus grace handling for ping, TPS, knockback, ice, jump boost, levitation, boats and teleports. Bedrock players are fully exempt.
No built-in ban system. SquidLab runs your command — vanilla, LiteBans, AdvancedBan — and on networks it bans through the proxy console.
Suspect list, live alert feed, a time chart, TPS gauge, watch lists and ban waves — manage cheaters from your browser, across every server.
Violation levels persist per player and only decay over time. Disconnecting to dodge a ban resets nothing — with or without the dashboard.
Cancellable violation & punish events plus a clean query API, so your plugins integrate with SquidLab in minutes.
A real dashboard that reads straight from your servers: suspects, a suspected-players-over-time chart, a live TPS gauge, take-action tools and network-wide ban waves.