50 Checks

Behaviour-based
detection.

These checks scan how a player really behaves, so a single check covers dozens of hack modules — TpAura, FightBot, JetPack, BunnyHop, WaterWalk and countless more.

Combat · 11

Reach, KillAura A/B/C, AutoClicker A/B, Hitbox, Criticals, Velocity (anti-KB), WallHit, ShieldAttack.

🏃

Movement · 22

Flight A/B/C (incl. glide), Speed A/B, Jesus, Timer, Blink, NoFall, GroundSpoof, Step, HighJump, LongJump, WallClimb (Spider), FastClimb, NoClip, ElytraFly, BoatFly, Strafe, Sprint, NoSlow, NoWeb.

📦

Player · 17

BadPackets A–D, Scaffold A/B, Tower, FastBreak, FastPlace, FastUse, FastBow, Regen, AutoFish, ChestStealer, Inventory, PingSpoof, Improbable (meta).

More than checks

Everything a server needs

📢

In-game & Discord alerts

Hover for debug details, click to teleport. Webhook embeds with ping, TPS, location and client brand.

🌐

Network-wide alerts

On BungeeCord, alerts reach every moderator on the whole proxy, tagged with the server the cheater was caught on. Configurable: local, network or both.

Geyser & Floodgate

Bedrock players are detected four ways and never flagged — configurable per category.

📊

Web dashboard

Suspect list, time chart, live TPS gauge, watch list, ban waves and remote check toggles.

🔄

Relog-proof

Violation levels are stored per player and decay over time — never reset by a reconnect, with or without the dashboard.

🧩

Developer API

Cancellable events and a query API for your own plugins.