These checks scan how a player really behaves, so a single check covers dozens of hack modules — TpAura, FightBot, JetPack, BunnyHop, WaterWalk and countless more.
Reach, KillAura A/B/C, AutoClicker A/B, Hitbox, Criticals, Velocity (anti-KB), WallHit, ShieldAttack.
Flight A/B/C (incl. glide), Speed A/B, Jesus, Timer, Blink, NoFall, GroundSpoof, Step, HighJump, LongJump, WallClimb (Spider), FastClimb, NoClip, ElytraFly, BoatFly, Strafe, Sprint, NoSlow, NoWeb.
BadPackets A–D, Scaffold A/B, Tower, FastBreak, FastPlace, FastUse, FastBow, Regen, AutoFish, ChestStealer, Inventory, PingSpoof, Improbable (meta).
Hover for debug details, click to teleport. Webhook embeds with ping, TPS, location and client brand.
On BungeeCord, alerts reach every moderator on the whole proxy, tagged with the server the cheater was caught on. Configurable: local, network or both.
Bedrock players are detected four ways and never flagged — configurable per category.
Suspect list, time chart, live TPS gauge, watch list, ban waves and remote check toggles.
Violation levels are stored per player and decay over time — never reset by a reconnect, with or without the dashboard.
Cancellable events and a query API for your own plugins.